Through crates, fishing also provides an alternative source for ores, coins, many chest items (Sailfish Boots can replace Hermes or Flurry Boots) and some specialties such as the powerful Falcon Blade. To summon the boss, a Truffle Worm must be used as fishing bait in an Ocean biome.
Surface width is determined first (green rectangle), then the depth below those tiles (arrows). Tiles falling outside the originally calculated surface width are not counted (red areas).75 connected tiles of liquid are required (1,000 for Oceans, 50 for honey) in order for fishing to work.
The width of the top row of continuous liquid tiles (the row where the fishing bomber sits) determines the calculated pond width, and then the depth directly below This is counted. If the pond becomes wider at lower depths, that additional width is not counted.
The player may successfully fish in a 1-tile-wide pond, as long as it's 75 tiles deep. It is not possible to fish when the player is submerged in liquid, even partially, and even within a completely disconnected body of water.
Fishing can be done in Lava, but will only work with the Hotline Fishing Hook, a Lava proof Tackle Bag, a Lava proof Fishing Hook, or by using a Magma Snail, Lava fly, or Hell Butterfly (which can be caught using a Lava proof Bug Net or Golden Bug Net). Catching a quest fish for the Angler NPC requires fishing in the proper biome, and height for the day's current quest, which can be determined by talking to the Angler.
The Angler gives out special rewards when a proper quest fish is turned in. Given the prerequisites for fishing are fulfilled, some factors influence the quality/rarity of the caught item.
Fishing Poles can be crafted, received as Angler rewards, bought from other NPCs or found in chests. Bait comes from multiple sources: Captured Critters, Angler rewards, Crates, and even crafting.
Chum Buckets can be dropped by enemies spawned by Blood Moon fishing. All the factors are combined into a total Fishing Power that determines the chances of higher-quality catches.
Fishing Power is calculated by starting with adding these three basic factors: The time the player is fishing, as a multiplicative percentage applied to the previous factors.
The number of Chum Buckets used on the water's surface, as a flat bonus. Lakes with fewer than 300 tiles incur a Fishing Power penalty, as a multiplicative percentage applied to the previous factors.
Items with higher Bait Powers will tend to last through more fishing attempts: Higher Bait Power means lower chance of consumption. The penalty is actually determined by the equation (tiles / n) × Fishing Power where n = 300 for water and 200 for honey.
If the player has bad (negative) Luck, there is a chance (determined once every catch attempt) that their Fishing Power will be reduced. Similarly, good (positive) Luck gives a chance of increasing their Fishing Power.
The fourth column gives the equivalent minimum displayed Fishing Power to which the rule applies. That is, if the player's displayed Fishing Power is at least the value in the fourth column, then that rule applies to their FP.
If the player has multiple bait items in their inventory, they are used in order from the top down, then left to right. Bait Items Item Power Rarity Apprentice Bait 15% 01* Journeyman Bait 30% 02* Master Bait 50% 03* Black Scorpion 15% 01* Buggy 40% 02* Hell Butterfly 15% 01* Julia Butterfly 25% 01* Monarch Butterfly 5% 00* Purple Emperor Butterfly 35% 02* Red Admiral Butterfly 30% 02* Sulfur Butterfly 10% 00* Tree Nymph Butterfly 50% 03* Ulysses Butterfly 20% 01* Zebra Swallowtail Butterfly 15% 01* Black Dragonfly 20% 01* Blue Dragonfly 20% 01* Green Dragonfly 20% 01* Orange Dragonfly 20% 01* Red Dragonfly 20% 01* Yellow Dragonfly 20% 01* Enchanted Nightcrawler 35% 02* Firefly 20% 01* Glowing Snail 15% 01* Gold Butterfly 50% 03* Gold Dragonfly 50% 03* Gold Grasshopper 50% 03* Gold Ladybug 50% 03* Gold Water Striker 50% 03* Gold Worm 50% 03* Grasshopper 10% 00* Grubby 15% 01* Blue Jellyfish 20% 01* Green Jellyfish 20% 01* Pink Jellyfish 20% 01* Ladybug 17% 01* Lava fly 25% 01* Lightning Bug 35% 02* Maggot 22% 01* Magma Snail 35% 02* Scorpion 10% 00* Sludgy 25% 01* Snail 10% 00* Truffle Worm 666% 03* Water Striker 17% 01* Worm 25% 01* Click/tap here to reveal this content.
There are also a couple of Accessories offering jump boosts, an improvement on Healing Potions, a Pet, and in Hard mode a mount summon. The Angler's rewards fill out the set somewhat, with an early mount, a top-tier (Pre-Hardmode) Hook, and several items to help with fishing.
The player will only “catch” these if a lake is too small or if their Fishing Power is too low. Type Value RarityHeightBiome Old Shoe0 1Any Any Seaweed0 1Any Any Tin Can0 1Any Any Note that the Seaweed junk item should not be confused with the Seaweed pet summon item, which is found in Jungle Crates and Bramble Crates fished up in the jungle, as well as Jungle shrines and Living Rich Mahogany Trees.
Upon retracting the line during a Blood Moon, there is a 16.67× 1/6 (16.67%) chance (33.33× 1/3 (33.33%) with the Chum Caster) that one of these enemies will spawn. This will be signified with the entity's name in red while using the Sonar Potion, giving players a second or two to prepare for the oncoming attack.
In pre-Hardmode, the only enemies that can appear are the Zombie Merman and the Wandering Eye Fish, with an equal chance of each. Each of these enemies have a chance to drop Chum Buckets used to further increase fishing power.
Wormhole Potion Bottled Water Specular Fish Blink root The background and music playing have a different priority order, and will not necessarily match which biome is used for generating fish; for example, if Jungle music is playing but there is enough Snow nearby, the player will not be able to find Jungle quest fish and will get Snow catches instead.
Remember that the lake size is figured from the bomber's row of liquid, downwards. In the image, the single top row of water makes the Forest lake fishable from the Mushroom biome.
Chance of successful roll for each catch quality slot at a given displayed Fishing Power, as of version 22.214.171.124. Chance of successful roll for each catch quality slot at a given displayed Fishing Power, for versions before 126.96.36.199.
A fishing power of 85, for example, would have a 1 in 52 chance of an Extremely Rare catch. When a new fish is generated, each different catch quality is checked for success, separately from one another.
Then, depending on which roll(s) succeed as well as factors such as height and biome, the game will generate a fish. With some exceptions, the highest catch quality roll that succeeded will take priority over lower catch quality slots in determining which fish a player receives.
Each biome has a list of available biome-specific fish that can be caught there, based on the catch quality rolls and other factors. If no biome-specific fish is generated, the game will move on to checking subsequent, lower priority biomes.
When fishing in the water, a successful Extremely Rare roll will always check for a special catch first (Frog Leg, Balloon Puffer fish, and Zephyr Fish, in that order). There are only four Plentiful fish: Bass, Trout, Flounder, and Rock Lobster.
If all other checks fail and the player is fishing in the water, they will catch one of these by default: Trout if fishing in the Ocean, Flounder or Rock Lobster if fishing in the Desert or Oasis on Desktop version and Mobile version (with Rock Lobster being half as common as Flounder), and Bass otherwise. Fishing for Scaly Truffles remains a decent money-maker into Hard mode, and even after getting or beating all the fishable equipment, the player may still need to restock potion ingredients and (via crates) ores/metals.
Even if the player can see a goldfish in the water, they need a Bug Net rather than a fishing rod to capture it. The bomber will move two or three times per bite, after which the fish will go away, but the line will remain cast.
As long as the reel-in occurs before this animation ends, the timing of the click doesn't affect the quality of the catch. It is possible to catch a day's quest fish without having asked the Angler about it.
Time must pass naturally from 04:29 to 04:30 (the start of a new day) before another quest begins. Crates caught in pre-Hardmode can, therefore, yield Hard mode items after defeating Wall of Flesh.
They may be catchable further out towards the map edge, where Corrupted or Hallowed sand is farther from the water surface. On the 3DS version, the player can catch many fish in the Ocean Biome, even those not native to it.
The minimum height for Sky fishing in all world sizes is higher than that for generating floating lakes. Because of this, a floating lake can be generated too low to be counted as Sky, and will only yield surface fish and crates.
Make sure the Truffle Worm is not the upper-leftmost bait item, unless the player is trying to summon Duke Fashion at the Ocean. Having the Truffle Worm anywhere else will prevent the player from using any bait that follows it in the inventory lineup, leaving them unable to fish.
The player can defend themselves while fishing without breaking the line using any of the following; a Shield of Cthulhu, any Summon (as long as they are summoned before the player throws out their line), Solar Flare Armor's Solar Radiance, or any thorns effect such as a Thorns Potion. Sonar Potions allow players to reel in only their chosen catches.
On the other hand, bait is only consumed on whichever catches the player actually want. If a player is well-stocked on bait and is interested in catching more than just a specific few possibilities, it could be significantly faster (especially with high Fishing Power) to forego Sonar Potions.
A player can use Sonar Potions and, in case an unwanted catch appears, quickly swap between items equipped on the hot bar. This results in no chance to consume bait, while still go as fast as blindly reeling.
It is better to fish in smaller stretches, and cherry-pick the times (moon, weather, luck) when the player has bonuses: The player should check conditions: With overcast/rain, a full moon, or a lucky event (ladybug swarm or Lantern Night), if the other two factors are at least neutral, then it's worth trying for a fishing session.
There will also be other useful and/or salable items caught and found in the crates; if the player has no Shadow Key, they can save the Obsidian Lock boxes until they get one (in the Dungeon). Again, having any two of the three (Hell bait, Hotline rod, or Lava proof Hook accessory), will produce catches much faster.
Before 1.4, Angler reward chances generally rise over time, but after the 150th Angler quest, most of the reward chances go back to their initial odds and stay there. The Double Cod is required to make an Ammo Reservation Potion, possibly a reference to the acronym for the first-person shooter video game franchise Call of Duty.
Desktop 1.4.1 : Removed decreasing returns on Fishing Power at high levels. Desktop 188.8.131.52 : Added Desert (including Oasis) as a fishing biome.
Desktop 184.108.40.206 : Fixed bug where repeated clicks after your line broke would nevertheless produce a catch. Console 1.0.750.0 : () Added Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
Reduced the number of water tiles needed to fish successfully in the sky. Added Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
Interface: Minimal Logo Title messages Tips Texture Packs Fishing is an activity of the character to gain Materials by standing next to Water, Honey, or Lava and tossing a line into the water by left-clicking while holding a Fishing Pole.
Fishing is also the first mechanic to be used in Quests handed out by the Angler NPC. While the line is in the water, and the character has Bait in their inventory, the line will eventually get a “tug” (slight movement of the float and a sound effect) indicating that the character has caught something.
Left-clicking immediately will retract the line, potentially with a reward. To avoid getting junk, the pool of water from which you fish needs to be at least 200 blocks in size.
Fishing in various biomes and with different baits will result in catching different rewards. Left-clicking any time after casting will retract the line.
Performing any action other than movements will retract the line. Grappling, dashing, flying, swimming and other movements are all allowed, but only to a distance of monster spawning.
The amount of blocks of water in total will determine how likely you will pull up a good fish. Quest Item Fish can be gained without first talking to the Angler.
ClownfishOcean I saw this bright orange and colorful fish by the ocean, and it was looking around frantically as though it was seeking a lost family member! It was forged of the cursed flames that spread from the fallen horrors that lurk down there.
DirtfishForest I was reeling in the big one when this funny talking zombie burst out of the forest lake and started rambling on about this 'ferocious' species of fish made out of dirt! He says it could suffocate ten blokes his size, or something like that...
But. But. Nothing beats a star that falls in a forest lake and turns into a fish! The Fish of Cthulhu Forest Apparently, Demon Eyes can sometimes be amphibious.
PixiefishThe Hallow There's a really rare type of pixie that's born with so many wings that it can't actually fly! It swims with the fishes in the lakes surrounded by that blue colored grass.
My fish tank needs a lamp, so I want you to catch me that pixie! SlimefishForest In the forest, the slides are kinda gross.
Obsidian SwordfishUnderworld, Lava Melee Weapon; Spear Common Reader SharkOcean PickaxeUncommon RockfishUnderground HammerUncommon Sawtooth SharkOcean Uncommon Frog Leg AnyEquippable; Increases jump speed, height, and fall resistanceRare Balloon Puffer fish anyEquippable; increases jump haughtier Purple ClubberfishCorruption Melee Weapon; Broadsword Uncommon Blade tongue Hard Mode Crimson Melee Weapon; Broadsword Rare ToxikarpCorruption Ranged Weaponry Crystal SerpentHallow Magic Weaponry Summon Duke FishronOcean To fight a boss100% To begin fishing, first acquire a fishing pole.
Fisher of Souls 20%Crafting: 8 Demonize Bars Flesh catcher 22%Crafting: 8 Crimean BarsFiberglass Fishing Pole 27%2% chance in Jungle Shrines.
Truffle Worm (Material) 666% Glowing Mushroom Biome Some Potions are very useful and exclusive to fishing. Main Article: Potions There are equitable items to help with Fishing.
Main Article: Category:Accessories The clothing of an angler will help with Fishing. Main Article: Angler Clothes Some fish have names of creatures.
Bomber (Hotline)Golden Fishing Rod Angler reward after exactly 30 / 50 quests, or 1/250 chance after 75 quests 50% 17 20 03* Bomber (Golden) The only way to get the Obsidifish and Flare fin KOI is by fishing in lava. The Chum Caster will increase the chance of hooking an enemy during a Blood Moon from 1/6 to 1/3.
The color of the line can be changed by equipping a string in vanity slots. The Traveling Merchant will now only sell the Sitting Duck's Fishing Pole after Skeleton has been defeated.
Desktop 1.3.2 : Fixed exploit allowing the player to throw multiple hooks at once. Desktop 220.127.116.11 : Golden Fishing Rod only requires 30 completed quests now (instead of 50).
Desktop 18.104.22.168 : Fixed a bug where trying to use a Fishing Pole while pulling a snapped line would make the bomber appear again. Mobile 22.214.171.124 : Golden Fishing Rod only requires 30 completed quests now (instead of 50).
The Ocean is a biome found at both left and right edges of a world, comprising both the easternmost and westernmost 676 feet (338 blocks) of the map . It consists of a sandy beach and a large body of water that extends toward the end of the map, with Shell Piles being occasionally generated in clumps.
Seashells and Starfish are found commonly on the surface and underwater, and can grow over time. Squids and Sea Snails rarely appear underwater, and respectively drop Black Ink and Purple Mucus.
Hard mode Corruption / Crimson or Hallow can convert all the sand into Thousand / Crimean or Pearl sand, effectively converting the Ocean into a Corrupted / Crimson or Hallowed Desert biome. Unlike other biomes, the water in the Ocean does not turn red during a Blood Moon.
Although the Ocean appears to reach the edge of the world, 3rd party map viewers will show that it actually extends for several blocks more. The Corruption/Crimson or Hallow can spread to the sand via these unseen extra blocks at the sea bed.
Sometimes, the sea bed can generate below the surface layer, causing a bit of the underground's background to appear and seaweed to grow on sand. It is not currently possible to expand the Ocean biome further inland than its natural size.
On the Console and Mobile versions, the Ocean Day music track will play no matter what time it is, and on the Old-gen console and 3DS versions, the Ocean Night music track will play no matter what time it is. Map view of an Ocean cave on the left side of the world. Oceans have a 25× 1/4 (25%) chance of generating with a cave, which consists of a water-filled tunnel with a ceiling made of hardened sand beginning at the ocean floor.
Players exploring the Ocean run the risk of drowning if not equipped with the proper accessories. Allowing water to flow in will cause it to disappear, as the object prevents Obsidian from being generated.
When attempting to preserve the Ocean biome from being infected in Hard mode, simply digging a horizontal gap under the seabed is insufficient because world data extends a little past the edge of the world. The gap must be created vertically along the beach of the Ocean to prevent the spread of Corruption/Crimson or Hallow.
The Oceans have a lot of space, making them good places for large-scale builds like arenas and farms. While not currently possible to expand the Ocean biome further inland, it is possible to extend the watery area to the inner edge of the naturally spawning beach.